A new era of Brick Bronze awaits. Join thousands of players in the best Brick Bronze experience on Roblox!

—
Playing Now
—
Total Visits
—
Favorites
24/7
Community Active
Find us on
What's new
Ho-Oh:
[+] Added the Ho-Oh quest to the game (talk to the new Stone Collector NPC in Cragonos Peak)
Gimmighoul & Gholdengo:
[+] Fully added the Gimmighoul quest.
[+] Gimmighoul Chests now spawn across the map, you can either get Gimmighoul Coins or an encounter with Gimmighoul on interacting with the chest
[!] The chest spawns cycle every 6 in-game hours (12 real life minutes). 5 new locations are chosen per cycle. There are 15 possible locations where the chests can spawn.
[!] Chest Odds: 9/10 chance to get Gimmighoul coins, and a 1/10 chance to get an encounter with Gimmighoul. The amount of coins you can get from a single chest is randomized from 1-99, the higher the lower the odds.
[+] Added Gimmighoul's evolution method: Level up Gimmighoul with 999 Gimmighoul Coins in your bag.
[!] This is not a temporary event, it is a permanent quest, you can farm as many Gimmighouls as you'd like forever.
[+] Added Gholdengo to PvP shop (LIMITED TIME)
Roulette Rework:
[+] Added daily free spins
[!] Must be in the Community Group for 1 daily spin, and you gain 1 extra daily spin every 100 Pokemon owned in your Pokedex.
[!] All free spins are locked to the Basic tier
[+] Changed Tier Selection into a dropdown
[+] Replaced the Icons in Roulette with animated sprites
[+] Added the Top Rewards section, which shows you the best Pokemon in the selected tier and the chance of pulling a Pokemon from each tier
[+] Made Bronze/Silver/Gold tier pokemon guarantee 3x31+
[+] Made Diamond tier Pokemon guarantee 5x31+
[+] Slightly increased prices of all tiers except Basic for balance due to the higher value of Pokemon in the pool now.
[+] Made Roulette Pokemon untradable.
Ro-Powers:
[+] Completely reworked Ro-Powers UI: implemented the original animations, recolored, & rescaled / repositioned a lot of texts and frames.
[+] Reworked Ro-Power price calculation and customizability, players can now modify their power's duration and multiplier by the decimal from the min-max, and it'll auto calculate the price in vouchers. Some prices may be higher than before to match the prices of our Original Ro-Powers more.
[+] Your boost timers no longer run if you're not online whether you pauses your powers before leaving or not
[~] Fixed Ro-Trackers being invasive and interfering with a lot of UIs. They now disable when any menu in enabled, and show behind other UIs like Requests and Playerlist if present.
[~] Ro-Trackers are now hidden in Trade and Colo
[-] Removed force saving after buying vouchers or spending them. All updates made to RoPowers such as a +/- in vouchers or a new boost are now stored in the serverside. You wont have to save manually after buying vouchers or spending them (but I still recommend it for clarity of mind)
Charcadet, Ceruledge & Armarouge:
[+] Added Charcadet as a rare encounter in Igneus Depths (2.44%).
[+] Added Auspicious Armor to Crescent Town.
[+] Added Malicious Armor to Aborille Outpost.
[!] After obtaining the Armors normally, they will be available in the BP shop for 50 BP.
Colosseum:
[+] Added the Random Battles gamemode to Colosseum
[!] You can't gain or lose Elo off of any Random Battles fight, no matter the tier.
[+] Leaderboard should now get reset after every monthly cycle.
[+] Banned Ditto from PoC rewards.
[+] Slightly improved the UI tweens and layouts.
[+] The held item of each Pokemon is now shown next to the icon in Team Preview, like Trade Resort. You can see your pokemons' held items on the icon, not your opponent's.
[+] Moved Dragapult to OU
[+] Moved Kingambit to UUbers
[~] Fixed inconsistent Colosseum banlist behavior across tiers
[~] Fixed incorrect tier legality for Pokémon such as Shaymin-Sky, Galarian Darmanitan, and other formes
Shop & Search Engine:
[+] Reworked the shop system to be cleaner and more organized, especially internally
[+] Added a universal Search Engine to the game. Now used for shop, and implemented into bag
[+] Pokemon Emporium now displays pokeballs out of rotation as "Out of Stock"
[~] Fixed several Shop bugs, especially difficulty in navigating it on mobile
[~] Lowered Special Hoverboard prices to 45 R$
New Legends ZA Megas:
[+] Scraftinite - 55,000 PokeDollars
[+] Falinksite - 55,000 PokeDollars
[+] Pyroarite - 60,000 PokeDollars
[+] Eelektrossite - 60,000 PokeDollars
[+] Barbaracite - 65,000 PokeDollars
[+] Dragalgite - 125 BP
[+] Scolipite - 150 BP
Bottle Caps / Economy:
[+] Changed the function of Bottle Caps and Gold Bottle Caps to match the official function: Hyper Training your Pokemon now only caps it's IVs in battle, while it's original IV stays the same for outside functions, such as breeding.
[+] Capped IVs now show as orange in the Stats GUI. Hovering over the IVs (or tapping on them on Mobile) will show the raw IV in white.
[+] All existing 5 & 6x31 Dittos' IVs have been rerandomized, the 5/6x31 IVs remain as Bottle Capped IVs, not Raw IVs.
Text Font option:
[+] Added 2 new fonts to the Text Font option: Outlined & Showcard
[+] The Text Font option now changes all texts in the game, unlike the previous version which missed a lot of areas.
[+] It is no longer required to rejoin for the full effect to take place, but it is recommended to save and rejoin after changing fonts as staying in may lag low end devices as every text in the game gets rewritten after changing it.
Battle Camera:
[+] Added camera work when a legendary is encountered: It now starts the battle zoomed in on the legendary, then zooms out to the regular battle scene.
[+] Changed the dialogue on encountering a legendary to "... has challenged you to a battle!"
[+] Added camera work for capturing Pokemon. The camera now zooms in on the Pokeball and shakes in the same direction as the pokeball every shake.
Weight Based Switch-In Anims:
[+] Added the Switch-In Anim Option
[+] Weight Based - Makes heavier Pokemon land harder
[+] On - Uses a fixed landing anim for all Pokemon
[+] Off - Turns it off
[!] Weight Based is enabled by default, you can change this in Options.
Gym 8:
[+] Added the obtain gym badge animation with the Haunted Badge after defeating Captain B (dont know why we didnt have this before)
[~] Fixed trainers in Gym 8 not working
[~] Fixed dragging rooms being extremely inconsistent and annoying on all devices
[~] Fixed your avatar sometimes bugging out when entering the gym
QoL & Visual Tweaks:
[+] Made the Daycare man offer to send your Egg to your PC if your party is full
[+] Added Keldeo's Resolute forme (transforms if it knows Secret Sword)
[+] Made it say "All hazards on the battlefield were removed." instead of going through a big list of hazards when defog is used.
[+] Hid the jump button on mobile, except for in Gym 2, Gym 7, and other places/events where it is needed.
[+] Added an "Are you Sure?" prompt to the Rejoin button instead of making it instantly reload your game
[+] Made battle tier text scaling smaller on mobile
[+] Made stat boost/drop text scaling smaller on mobile
General Bug Fixes:
[~] Fixed Galarian Yamask's evolution
[~] Fixed using all your rare candies at once freezing the game.
[~] Fixed the Pokemon icon next to "Fight" disappearing after going to the Bag/Pokemon menus and back
[~] Fixed the Forfeit button turning into Run after going to the Bag/Pokemon menus and back in PvP
[~] Fixed the PvP bug where the opposing player disappears at the start of the battle
[~] Fixed hazards being removed message repeating multiple times
[~] Fixed hoverboard dash button sometimes being there during battle.
[~] Fixed TM144 (Rock Blast) disappearing after rejoining
[~] Fixed backend Logger ratelimit HTTP errors causing freezing sometimes
Hisui / Gen 9 Move Fixes:
[~] Fixed Shed Tail passing more than just the Substitute
[~] Fixed Ceaseless Edge / Stone Axe hazard placement
[~] Fixed Tidy Up hazard and Substitute clearing
[~] Fixed several Hisui / Gen 9 move effects, boosts, and targeting issues
Hisui / Gen 9 Ability Fixes & Tweaks (may contain unreleased abilities for random battles):
[+] Granted Gallade sharpness as it's second ability.
[+] Added full support for the Sharpness ability to all moves that are intended to be boosted by it.
[~] Fixed Protosynthesis
[~] Fixed Quark Drive
[~] Fixed Orichalcum Pulse
[~] Fixed Hadron Engine
[~] Fixed Ruin
[~] Fixed Good as Gold
[~] Fixed Mind's Eye
[~] Fixed Mycelium Might
[~] Fixed several Gen 9 immunity, boost, & field ability issues
Battle Engine Fixes:
[~] Fixed 2v2 battles freezing or preventing one player from selecting moves
[~] Fixed Tsareena / Queenly Majesty causing a black screens
[~] Fixed Galarian Weezing / Neutralizing Gas causing a black screens
[~] Fixed Illusion not disguising Zoroark properly
[~] Fixed North Pole ability not activating
[~] Fixed Well-Baked Body not activating against Fire type moves
[~] Fixed Gorilla Tactics not activating
[~] Fixed Meteor Beam firing immediately without its charging turn or the SpA boost
[~] Fixed Revival Blessing incorrectly saying fainted Pokémon did not need to be revived
[~] Fixed some ability ignoring moves not bypassing abilities properly
[~] Fixed Commander and Order Up
[~] Fixed Armor Tail
[~] Fixed Toxic Debris
[~] Fixed Costar, Hospitality, and Supersweet Syrup